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simulate the water from the faucet

Hello,how do I use particles to simulate the flow of water from a faucet?
I use a lot of methods to simulate it,but it just like this:
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That looks pretty good honestly… Assuming the water is not bubbly/airrated, then that’s pretty good right? Add colission to the particle system and it’ll bounce around and everything as well…

Can you share how you did this effect? particle and material set up?