Simulate SSAO with Forward Shading?

Hello, I want to use Forward Shading on my project because it’s low poly and PSX styled but i want to keep the SSAO. Is there any way to “Simulate” the SSAO without textures? (Post process, material functions, etc.).

Something like this:

Thanks in advance.

do distance fields work in forward rendering? unsure atm. could provide distance field ao.

or you’d have to use a PP material. yep.

You do not need to simulate SSAO in forward shading, because SSAO works in forward shading.

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It doesn’t

distance fields are supported and i got it to work with it, thanks!