Simulate SSAO with Forward Shading?

Hello, I want to use Forward Shading on my project because it’s low poly and PSX styled but i want to keep the SSAO. Is there any way to “Simulate” the SSAO without textures? (Post process, material functions, etc.).

Something like this:

Thanks in advance.

do distance fields work in forward rendering? unsure atm. could provide distance field ao.

or you’d have to use a PP material. yep.

You do not need to simulate SSAO in forward shading, because SSAO works in forward shading.

It doesn’t

distance fields are supported and i got it to work with it, thanks!

I would advise you to get used to actually trying things yourself instead of blindly trusting that what is written in the docs is correct.

When I had my project without Forward Shading all my levels had SSAO on without Sky Lightning. After turning on Forward Shading SSAO dissapeared and I tried to get it back by adding Sky Lights but it wouldn’t work until today that I opened the project and suddenly SSAO was back without changing anything. Probably is a Sky Light bug or smt.