Hello, I want to use Forward Shading on my project because it’s low poly and PSX styled but i want to keep the SSAO. Is there any way to “Simulate” the SSAO without textures? (Post process, material functions, etc.).
When I had my project without Forward Shading all my levels had SSAO on without Sky Lightning. After turning on Forward Shading SSAO dissapeared and I tried to get it back by adding Sky Lights but it wouldn’t work until today that I opened the project and suddenly SSAO was back without changing anything. Probably is a Sky Light bug or smt.