I’m trying to simulate a rolling shutter camera in the Sequencer Render. The brute force solution would be to render Height (h) times as many frames per original frame and stitch together one row from each of them. However this approach would be very costly in terms of time and computational power.
I saw a similar post from 2019 / UE4 that asked about doing this with a PostProcess Material, but I want the proper effect, not something similar.
Now that we have UE5, and especially the 5.5 update that seems to do a lot for Rendering (haven’t gotten a chance to comb through the whole thing) does anyone know if there’s a Camera Setting, or Render Config Setting, or anything that would enable rolling shutter? I even have the delay between rows that I could provide as input. Thanks for your time!