Inside the Physics editor, when I simulate the physics, the mesh works perfectly fine. But when I run the game, it doesn’t ragdoll but instead stays in the animation it was currently doing.
Code of how the ragdoll is supposed to be (very simple??):
simulating the physics in the physics editor is different than the runtime game.
give more example on how the game and characters and the rest is set up. I suggest watching some tutorial about ragdoll physics first, maybe you have forgot some required step, some option or something
I have watched virtually every physics tutorial on unreal engine. No luck in fixing it so far.
For examples, my character is a custom model imported from the blender through FBX, it doesn’t contain leg bones.
I’m too lazy to add names of the bones so they are just called Bones in the editor.
When I was trying to fix the ragdoll, anytime I tried to play the game with the mesh in the game, it crashes. I had to remake my rig altogether, and even that did not work!
(if you could help me and need more information, please ask!)