Hi! I’m new at this. For a rhythm game, I want to key beats and bars. I started with a Level Sequencer, then found TimeSynth and it seems a way better approach. Hurray!
I’d also like to key “thematic movements” in a track, so actors can behave differently during the “calm intro” and the “crazy-go-nuts” finale of a song.
My current strategy would be to:
- Create a Level Sequence, import WAV, use scrubber to find the time code of a clip’s movements
- Plug timecode into spreadsheet, calculate Beat from BPM and time code.
- Import into DataTable
- Every beat, search DataTable for Clip Name + Beat and emit event if found.
Can you think of a better way? Am I missing something? Thank you!