I’m using a UNavigationSystem
with SimpleMoveToActor
but the actor is always moving to one predefined location rather than finding the first closest point to the character it overlaps with. Here’s a GIF. Why is this happening?
I’m using a UNavigationSystem
with SimpleMoveToActor
but the actor is always moving to one predefined location rather than finding the first closest point to the character it overlaps with. Here’s a GIF. Why is this happening?