I was able to get the SimpleHMD rendering working on the iOS. However the issue is that UE4 4.7 preview 4 is rendering both the eyes in the half of the screen. See the attached screenshot.
][1]
The right half of the screen is rendered black.
I was able to get the SimpleHMD rendering working on the iOS. However the issue is that UE4 4.7 preview 4 is rendering both the eyes in the half of the screen. See the attached screenshot.
][1]
The right half of the screen is rendered black.
Is it too late?
If you look at this function of code in both GearVR and SimpleHMD:
void FGearVR::AdjustViewRect(EStereoscopicPass StereoPass, int32& X, int32& Y, uint32& SizeX, uint32& SizeY) const
{
SizeX = SizeX / 2;
if( StereoPass == eSSP_RIGHT_EYE )
{
X += SizeX;
}
}
You actually seem to want the the offset to just be SizeX so you can comment out the line: SizeX = SizeX / 2;.