I’m trying to embed a Bink movie player inside some UMG UI, and so I took inspiration from `UCommonVideoPlayer`, but stripped it down to what we need and adjusting it to use `UBinkMoviePlayer`. I’ve attached the player widget as a repro. It simply returns a `SImage` that uses a brush from a `UBinkMediaTexture`, and we then invoke `OpenUrl` on the BinkMediaPlayer. If I play the same .bk2 file in Bink’s playback tool, it plays at full framerate, but in UMG it will be playing a noticeably slower rate. The clips do not have any sound.
Any insight into what’s wrong in how we’ve hooked this up to UMG? Thanks!