I am creating a game in space, it’s very gameplay oriented so I’m trying to go as minimal as possible with lighting. Essentially I want a brighter skybox and global illumination with as little dynamic lighting as possible. Currently I have a custom skybox with flickering stars, a directional light and a skylight.
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Is there a way to increase skybox luminescence/use the skybox as a lightsource that illuminates every object evenly? I considered creating a single light source with a very long attenuation radius but that will apparently demand a lot of power. The skybox is great but way too dimm and I’d like to brighten it up to be more cartoonlike.
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What’s the best solution to create as few dynamic shadows and the most universal simple lighting? I want to see more of the skybox sparkling, the ship at the same time and make it all visible in a cartoon like way. Think Mario Galaxy, you don’t get strong light attenuation, dynamic shadows or much going on with lighting. It’s pretty much exactly how I want to light my game. Nice and bright with not too much processing power put into the lighting. Basically want lighting to be a non-factor because the physics based flight model and online functionality will demand most of the processing power.
Also, I’m a noob at this so feel free to criticize or give any feedback I ain’t sensitive. Thanks for any help.