Hi there!
Given skeletal mesh with different materials along its vertex groups.
How do i write the simplest shader in unreal
color = vec4(0,0,0,0);
for one of the materials ?
This shader should not interact with anything else in the scene,
simplest constant color shader.
so far im using the regular UI material interface I
m not able to get this behavior and the mesh it self cast shadows or generate other artifacts.
any help will be great !
B.