Hallo fellow UE4ers.
I got a simple replication for my game which is sending the transform with a reference.
and it already starts lagging after a player count of 4, I checked my internet used and it was around 400kb/s upload.
the reason why I’m replicating it this way is because the code I use needs an Impulse function which does not work on normal replication.
My replication.
Character settings.
My internet speed.