I can’t get the client to see it’s own rotation when it call the Simple Move to Location. The movement works, as well as animation, but not the rotation.
Clients can see any other Client’s character rotation and movement fine, as well as the Server’s.
The server can see all movement and rotation fine, including it’s own.
Hence I suspect the Client is overriding the rotation of it’s own character, but I have no idea where it does that or how to prevent that from happening.
The character have a camera set on itself in the blueprint if that mean anything.
(Side issue, https://answers.unrealengine.com/questions/ask.html bugs out on selecting topic for me…)