What I am trying to do is when my character over lap a trigger box the character will start moving to a location with out user input(plus I have it set that the player will only be able to look around). But for some reason when I step in the trigger box the character just stops and doesn’t go to the location I have it set to go. I have NavMashBounds on the path
As you can see its just stop the moment it overlaps with the trigger box.
So my question is why is it doing that and not going to the end location and how can I make it go to it.
I place a box on the location where i want it to go and i copied the location, then i removed the box and as you can see on the picture there is nothing that can block the path to it.
What is strange is that one month ago when I was making it worked and 1 weak ago I moved the files from F to D and today when I was placing it at the right place it stopped working
What is strange is that one month ago when I was making it worked and 1 weak ago I moved the files from F to D and today when I was placing it at the right place it stopped working
Curious. From a technical point of view, all that is needed for this to work is a Pawn and a reachable point on the NavMesh:
I am wondering what is there to know about your setup that we do know about.
when my character over lap a trigger box the character will start moving to a location with out user input(plus I have it set that the player will only be able to look around).
[…]when I step in the trigger box
vs
No i am not.
Could you explain how this works then? If you are not possessing the character, how are you controlling it? All is done from a player controller?