Simple move to location not working

What I am trying to do is when my character over lap a trigger box the character will start moving to a location with out user input(plus I have it set that the player will only be able to look around). But for some reason when I step in the trigger box the character just stops and doesn’t go to the location I have it set to go. I have NavMashBounds on the path

This is the blueprint:

“Set Ignore Move Input” is for disabling the movement input so you are only able to look around while the character is going to the set location.

This is where I am testing it:

Red-TriggerBox
Green-EndLocation

As you can see its just stop the moment it overlaps with the trigger box.
So my question is why is it doing that and not going to the end location and how can I make it go to it.

Thank you in advance :slight_smile:

Try:

Also, are you possessing the pawn?

No i am not.

It didn’t work still the same thing its stops the moment it overlaps with the trigger box

How certain are you the coords are reachable?

I place a box on the location where i want it to go and i copied the location, then i removed the box and as you can see on the picture there is nothing that can block the path to it.

Can we see it?

image

Navigation, you should see a green overlay indicating where it reaches.


the green area is the NavMashBounds

What is strange is that one month ago when I was making it worked and 1 weak ago I moved the files from F to D and today when I was placing it at the right place it stopped working

What is strange is that one month ago when I was making it worked and 1 weak ago I moved the files from F to D and today when I was placing it at the right place it stopped working

Curious. From a technical point of view, all that is needed for this to work is a Pawn and a reachable point on the NavMesh:

image


I am wondering what is there to know about your setup that we do know about.

when my character over lap a trigger box the character will start moving to a location with out user input(plus I have it set that the player will only be able to look around).

[…]when I step in the trigger box

vs

No i am not.

Could you explain how this works then? If you are not possessing the character, how are you controlling it? All is done from a player controller?

Can you remove the trigger (just for now) and drop this in the character BP:

Does this print and move the char?

Okey so this is all the blueprint for the character that i have




Maybe I didn’t understand what exactly you meant by possessing the pawn
I use the enhanced input

And is this what you mean by possess

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it prints but doesn’t move the character

How is this in the character:

Same as yours
image

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I am now leaning towards it being a bug / engine quirk rather than a script issue.

How does the character actually make into the game? Do you use Player Start? Is it placed manually on that platform?

Player start

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  • since we’re now grasping at straws, what’s in the trigger box? Is it set to Overlap All?
  • while this should not really affect it, does it behave the same without this:

image

Yes

The only thing different is I don’t get stopped and I start moving the speed that is set when I overlap the trigger