I am trying to render some UE4 projects in 360 so we can put them on Youtube.
However, all current 360 stereoscopic render workflows seem not to be working at the moment.
Although stereoscopy is essential for VR, for 360 Youtube it is not necessary so I am wondering if it is possible to easily make a 360 monoscopic render.
I tried setting the camera to a 360 degrees fov but that does not work.
Does anyone have a working workflow, or have some hints and tips in what direction to look?