Recently I’m having long compile times with my materials, even simple ones.
As simple as a default surface material with only a color vector conected to it, takes a long time to compile! And, if that is not bad enough already, If I keep chaging the color parameter before the shader end compiling, the “compiling shaders” number at the right botton of the screen keep increasing, Looks like its stacking all my changes to that vector parameter.
I was showing this to a co-worker here, and we made the time to compile reach 5 minutes! Only a default surface material and a vector paramenter connected to the color input.
CPU is an AMD FX8350
GPU is an GTX 1050ti
Is anyone having the same issues ?