So, I’m learning Unreal by porting my 2D game from cocos2d-x to Unreal Paper2D. So far it’s working very well, but I need advice on how to make the background. The game is a infinite vertical scroller.
I thought of two approaches: one background sprite, resize it to the screen size and then move it with the camera. Problem is this seems too cumbersome.
Or I could make a skybox with a linear vertical gradient, but I didn’t progressed much, because I don’t want a horizon, I just want to paint the sky from the bottom of the screen to the top of the screen with a gradient.
So, what’s the proper way to do this? Is it possible to create a simple Sky Sphere without horizon?