UE4 doesn’t have the ability to do reflections that way yet. The closest you can get in that situation is screen space reflections. For that specific object it will render the way you want.
You have to make a blueprint that makes the capturecamera follows the camera, but with the Z axis in negative.
It can get very slow, so you have to make sure the capturecamera doesn’t capture every tick. Maybe every 5 or 10 ticks if you want to have realtime updating reflections.
Wait WHAT? That is… certainly uhm yeah. Any ETA or plans for realistic reflections? Even if its not for realtime, I just need that for a good render and SSR are not that good in quality
Hmm seems like the only solution atm. Performance is not an issue since I just need it for a short render.
FYI, I want to recreate this image, it looks just beautiful <3