Hello!
I’m fiddling around with connecting to servers via UI, and for simplicities sake I use only a button wich calls the console command open 127.0.0.1 on the Client, however when I click it, the client crashes and I get this:
Fatal error:
[File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Editor\UnrealEd\Private\Editor.cpp]
[Line: 6846] World
/Game/Maps/UEDPIE_3_BaseGame.BaseGame
not cleaned up by garbage collection!
(Object is not currently rooted)KERNELBASE.dll!UnknownFunction
(0x000007fefd5d940d) + 0 bytes
[UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction
(0x000007feecbe73f4) + 0 bytes
[UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction
(0x000007feeca799ef) + 0 bytes
[UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction
(0x000007fee87a2404) + 0 bytes
[UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction
(0x000007feea9acdba) + 0 bytes
[UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction
(0x000007feea9c4118) + 0 bytes
[UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction
(0x000007fee879e4f8) + 0 bytes
[UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction
(0x000007fee8bff916) + 0 bytes
[UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick()
(0x000000013fdfa8f4) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2129]
UE4Editor.exe!GuardedMain()
(0x000000013fdef9df) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper()
(0x000000013fdefa4a) + 5 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain()
(0x000000013fdfbf19) + 17 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup()
(0x000000013fdfcdc9) + 21 bytes
[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction
(0x00000000775b59ed) + 0 bytes
[UnknownFile:0]
ntdll.dll!UnknownFunction
(0x00000000776ec541) + 0 bytes
[UnknownFile:0]
ntdll.dll!UnknownFunction
(0x00000000776ec541) + 0 bytes
[UnknownFile:0]
The only thing I could think of is it meaning it tries to unload the “login” level fails, and crashes?
How else would I go about sending a client to a different map?
It is especially strange since the “Login Level” loads up if i connect by commandline in the executable, then loads the map the server is running and everything is just fine?