Hi,
This is a follow up to a previous post:
I was able to reproduce the issue in a much simpler setup (see attached) - in this case, I have a Runtime module and Editor module to hold both my custom AnimNode and AnimGraphNode, respectively. The AnimNode in this case doesn’t really do anything either.
I created a AnimBlueprint (test_anim_bp) that references the AnimGraphNode accordingly. Running the game in the editor or via stand-alone works as expected.
Running the game as packaged, however, results in an error similar to what I reported previously:
[File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\UObject\Private\UObject\ScriptCore.cpp][Line: 435]
Unknown code token FF
test_anim_bp_C
/Game/TestMap.TestMap:PersitentLevel.UnrealBone_W_T_170807_3+_2.SkeletalMeshComponent0.test_anim_bp_C_0
Function
/Game/test_anim_bp.test_anim_bp_C:ExecutedUbergraph_test_anim_bp:0039
Script call stack:
Function
/Game/test_anim_bp.test_anim_bp_C:EvaluateGraphExposedInputs_ExecuteUbergraph_test_anim_bp_AnimGraphNode_TestAnimNode_2EA3299C43D3AE3AB20D349903F74C9A
Function
/Game/test_anim_bp.test_anim_bp_C:ExecuteUbergraph_test_anim_bp
At this rate, not sure how to package this project - if anyone could take a look at the sample project i’ve attached, I’d be super grateful
193341-customanimnode.zip (4.47 MB)
Cheers,