Simple animation for mesh and its many copies. How to?

Hello, still a relative noob here. Hope someone can help me with this.

I’ve a very simple mesh. Of which I want to have many in my animated scene.

That mesh needs to (let’s say) bob up and down.

I need all the other meshes (copies of it) to do the same thing.

What’s the best way to go about this?

I imagine the solution is probably much simpler than I’m imagining. I just don’t know how.

Thanks!

1 Like

Put the mesh in a blueprint and make it bob. Then put many copies of this BP all over your map.

1 Like

Thx, but can you suggest a tutorial?

I did create a BP for my mesh but then had no idea what to do next.

How about this blueprint?

Inside the TL

Put 3 in the map

bobber

1 Like

Or a bit more interesting

bobber2

1 Like

As an alternative method, to build your blueprint understanding:

This is what you do: Make a new Actor Blueprint.
Drag any static mesh into the components tab:
image

Add a Static mesh variable and in the construction script, do this:

Then, in the Event Graph, do this:

You can promote the static mesh and the Min and Max variables so that you can control them per Blueprint instance. Like this:

Done. Now, if you want to take it a step further you can create an Actor Foliage by right-clicking in the content browser and going to Foliage>Actor Foliage. You can select your blueprint in here and then drag it to the foliage tool to paint your blueprint across your scene quickly.

1 Like

Thank you so much folks. This is a great start!
Can’t get to trying these out right now but will report back after I’ve tried this evening. :slight_smile: :grinning:

2 Likes

How did it work out in the end?