Hello, still a relative noob here. Hope someone can help me with this.
I’ve a very simple mesh. Of which I want to have many in my animated scene.
That mesh needs to (let’s say) bob up and down.
I need all the other meshes (copies of it) to do the same thing.
What’s the best way to go about this?
I imagine the solution is probably much simpler than I’m imagining. I just don’t know how.
Thanks!
Put the mesh in a blueprint and make it bob. Then put many copies of this BP all over your map.
Thx, but can you suggest a tutorial?
I did create a BP for my mesh but then had no idea what to do next.
How about this blueprint?
Inside the TL
Put 3 in the map
Or a bit more interesting
ruigol
(Deep Pixel Studio)
May 11, 2022, 2:38pm
6
As an alternative method, to build your blueprint understanding:
This is what you do: Make a new Actor Blueprint.
Drag any static mesh into the components tab:
Add a Static mesh variable and in the construction script, do this:
Then, in the Event Graph, do this:
You can promote the static mesh and the Min and Max variables so that you can control them per Blueprint instance. Like this:
Done. Now, if you want to take it a step further you can create an Actor Foliage by right-clicking in the content browser and going to Foliage>Actor Foliage. You can select your blueprint in here and then drag it to the foliage tool to paint your blueprint across your scene quickly.
Thank you so much folks. This is a great start!
Can’t get to trying these out right now but will report back after I’ve tried this evening.
ruigol
(Deep Pixel Studio)
June 5, 2022, 12:56am
8
How did it work out in the end?