How can I go about creating the white construct look in Simcity ? Turn texture on / off, use instancing etc. ?
Dont know the game (what version). Hard to tell without a picture.
But if it is what I assume, it involves transparency…
Like so …
i would look into a post-process that blends between the ambient occlusion buffer and the regular one based on a custom depth mask.
Not sure I get what u mean.
Not 100% if this is the best way of doing things, but try this setup:
Make a new material, with its Material Domain set to Post Process:
I have the Const B in the IF set to 50,000.
Then, if you want a specific object to render into custom depth, tick the flag in its rendering options:
I can’t remember off the top of my head whether or not this value can be controlled via Blueprint, but I imagine it should be.
You can then apply the material to the blendable property in a post-process volume. It should look like this when you’re done.
Thanks, but It’s invisible now ?