We have the problem, that since we upgraded to 4.26 we can’t launch anymore. (4.26.0/.1/.2, we tested all of them)
We are working on opensuse 15.1 with latest NVidia drivers installed.
When enabling Vulkan support, it outputs “no compatible vulkan driver found (ICD)”
When enabling OpenGL, we get a Signal 11. Any ideas?
[2021.07.06-07.59.48:006][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2021.07.06-07.59.48:006][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2021.07.06-07.59.48:374][ 0]LogInit: Using SDL_WINDOW_OPENGL
[2021.07.06-07.59.48:386][ 0]LogRHI: Initializing OpenGL RHI
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_RENDERER: GeForce RTX 2080/PCIe/SSE2
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_VERSION: 4.3.0 NVIDIA 440.59
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
[2021.07.06-07.59.48:386][ 0]LogRHI: OpenGL Extensions:
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_AMD_multi_draw_indirect
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_AMD_seamless_cubemap_per_texture
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_AMD_vertex_shader_viewport_index
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_AMD_vertex_shader_layer
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_arrays_of_arrays
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_base_instance
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_bindless_texture
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_blend_func_extended
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_buffer_storage
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_clear_buffer_object
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_clear_texture
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_clip_control
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_color_buffer_float
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_conservative_depth
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_compute_shader
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_compute_variable_group_size
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_conditional_render_inverted
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_copy_buffer
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_copy_image
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_cull_distance
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_debug_output
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_depth_buffer_float
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_depth_clamp
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_depth_texture
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_derivative_control
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_direct_state_access
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_draw_buffers
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_draw_buffers_blend
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_draw_indirect
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_draw_instanced
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_enhanced_layouts
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_ES2_compatibility
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_ES3_compatibility
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_ES3_1_compatibility
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_ES3_2_compatibility
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_explicit_attrib_location
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_explicit_uniform_location
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_fragment_coord_conventions
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_fragment_layer_viewport
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_fragment_program
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_fragment_program_shadow
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_fragment_shader
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_fragment_shader_interlock
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_framebuffer_no_attachments
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_framebuffer_object
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_framebuffer_sRGB
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_geometry_shader4
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_get_program_binary
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_get_texture_sub_image
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_gl_spirv
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_gpu_shader5
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_gpu_shader_fp64
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_gpu_shader_int64
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_half_float_pixel
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_half_float_vertex
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_imaging
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_indirect_parameters
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_instanced_arrays
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_internalformat_query
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_internalformat_query2
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_invalidate_subdata
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_map_buffer_alignment
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_map_buffer_range
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_multi_bind
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_multi_draw_indirect
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_multisample
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_multitexture
[2021.07.06-07.59.48:386][ 0]LogRHI: GL_ARB_occlusion_query
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_occlusion_query2
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_parallel_shader_compile
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_pipeline_statistics_query
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_pixel_buffer_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_point_parameters
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_point_sprite
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_polygon_offset_clamp
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_post_depth_coverage
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_program_interface_query
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_provoking_vertex
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_query_buffer_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_robust_buffer_access_behavior
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_robustness
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_sample_locations
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_sample_shading
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_sampler_objects
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_seamless_cube_map
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_seamless_cubemap_per_texture
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_separate_shader_objects
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_atomic_counter_ops
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_atomic_counters
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_ballot
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_bit_encoding
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_clock
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_draw_parameters
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_group_vote
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_image_load_store
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_image_size
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_objects
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_precision
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_storage_buffer_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_subroutine
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_texture_image_samples
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_texture_lod
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shading_language_100
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shader_viewport_layer_array
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shading_language_420pack
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shading_language_include
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shading_language_packing
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_shadow
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_sparse_buffer
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_sparse_texture
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_sparse_texture2
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_sparse_texture_clamp
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_spirv_extensions
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_stencil_texturing
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_sync
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_tessellation_shader
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_barrier
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_border_clamp
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_buffer_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_buffer_range
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_compression
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_compression_bptc
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_compression_rgtc
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_cube_map
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_cube_map_array
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_env_add
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_env_combine
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_env_crossbar
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_env_dot3
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_filter_anisotropic
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_filter_minmax
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_float
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_gather
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_mirrored_repeat
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_multisample
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_non_power_of_two
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_query_levels
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_query_lod
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_rectangle
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_rg
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_stencil8
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_storage
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_storage_multisample
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_swizzle
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_texture_view
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_timer_query
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_transform_feedback2
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_transform_feedback3
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_transform_feedback_instanced
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_transform_feedback_overflow_query
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_transpose_matrix
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_uniform_buffer_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_array_bgra
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_array_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_attrib_binding
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_buffer_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_program
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_shader
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_viewport_array
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ARB_window_pos
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ATI_draw_buffers
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ATI_texture_float
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_ATI_texture_mirror_once
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_S3_s3tc
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_texture_env_add
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_abgr
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_bgra
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_bindable_uniform
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_blend_color
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_blend_equation_separate
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_blend_func_separate
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_blend_minmax
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_blend_subtract
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_compiled_vertex_array
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_Cg_shader
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_depth_bounds_test
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_direct_state_access
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_draw_buffers2
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_draw_instanced
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_draw_range_elements
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_fog_coord
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_framebuffer_blit
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_framebuffer_multisample
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXTX_framebuffer_mixed_formats
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_framebuffer_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_framebuffer_sRGB
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_geometry_shader4
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_gpu_program_parameters
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_gpu_shader4
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_multi_draw_arrays
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_multiview_texture_multisample
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_multiview_timer_query
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_packed_depth_stencil
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_packed_float
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_packed_pixels
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_pixel_buffer_object
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_point_parameters
[2021.07.06-07.59.48:387][ 0]LogRHI: GL_EXT_polygon_offset_clamp
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_post_depth_coverage
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_provoking_vertex
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_raster_multisample
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_rescale_normal
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_secondary_color
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_separate_shader_objects
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_separate_specular_color
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_shader_image_load_formatted
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_shader_image_load_store
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_shader_integer_mix
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_shadow_funcs
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_sparse_texture2
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_stencil_two_side
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_stencil_wrap
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture3D
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_array
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_buffer_object
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_compression_dxt1
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_compression_latc
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_compression_rgtc
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_compression_s3tc
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_cube_map
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_edge_clamp
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_env_combine
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_env_dot3
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_filter_minmax
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_integer
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_lod
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_lod_bias
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_mirror_clamp
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_object
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_shadow_lod
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_shared_exponent
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_sRGB
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_sRGB_R8
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_sRGB_decode
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_storage
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_texture_swizzle
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_timer_query
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_transform_feedback2
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_vertex_array
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_vertex_array_bgra
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_vertex_attrib_64bit
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_window_rectangles
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_x11_sync_object
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_import_sync_object
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_robustness_video_memory_purge
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_IBM_rasterpos_clip
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_IBM_texture_mirrored_repeat
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_KHR_context_flush_control
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_KHR_debug
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_memory_object
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_memory_object_fd
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_KHR_parallel_shader_compile
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_KHR_no_error
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_KHR_robustness
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_semaphore
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_EXT_semaphore_fd
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_KHR_shader_subgroup
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_KTX_buffer_region
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_alpha_to_coverage_dither_control
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect_count
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_bindless_texture
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_blend_equation_advanced
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_blend_equation_advanced_coherent
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NVX_blend_equation_advanced_multi_draw_buffers
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_blend_minmax_factor
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_blend_square
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_clip_space_w_scaling
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_command_list
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_compute_program5
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_compute_shader_derivatives
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_conditional_render
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_conservative_raster
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_conservative_raster_dilate
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_conservative_raster_pre_snap
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_conservative_raster_pre_snap_triangles
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_conservative_raster_underestimation
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_copy_depth_to_color
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_copy_image
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_depth_buffer_float
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_depth_clamp
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_draw_texture
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_draw_vulkan_image
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_ES1_1_compatibility
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_ES3_1_compatibility
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_explicit_multisample
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_feature_query
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fence
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fill_rectangle
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_float_buffer
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fog_distance
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fragment_coverage_to_color
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fragment_program
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fragment_program_option
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fragment_program2
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fragment_shader_barycentric
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_fragment_shader_interlock
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_framebuffer_mixed_samples
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_framebuffer_multisample_coverage
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_geometry_shader4
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_geometry_shader_passthrough
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_gpu_program4
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_internalformat_sample_query
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_gpu_program4_1
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_gpu_program5
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_gpu_program5_mem_extended
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_gpu_program_fp64
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_gpu_shader5
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_half_float
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_light_max_exponent
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_memory_attachment
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_mesh_shader
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_multisample_coverage
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_multisample_filter_hint
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_occlusion_query
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_packed_depth_stencil
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_parameter_buffer_object
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_parameter_buffer_object2
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_path_rendering
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_path_rendering_shared_edge
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_pixel_data_range
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_point_sprite
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_primitive_restart
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_query_resource
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_query_resource_tag
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_register_combiners
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_register_combiners2
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_representative_fragment_test
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_sample_locations
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_sample_mask_override_coverage
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_scissor_exclusive
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_atomic_counters
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_atomic_float
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_atomic_float64
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_atomic_fp16_vector
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_atomic_int64
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_buffer_load
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_storage_buffer_object
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_subgroup_partitioned
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shader_texture_footprint
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_shading_rate_image
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_stereo_view_rendering
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_texgen_reflection
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_texture_barrier
[2021.07.06-07.59.48:388][ 0]LogRHI: GL_NV_texture_compression_vtc
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_texture_env_combine4
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_texture_multisample
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_texture_rectangle
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_texture_rectangle_compressed
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_texture_shader
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_texture_shader2
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_texture_shader3
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_transform_feedback
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_transform_feedback2
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_uniform_buffer_unified_memory
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vdpau_interop
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vdpau_interop2
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_array_range
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_array_range2
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_attrib_integer_64bit
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_buffer_unified_memory
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_program
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_program1_1
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_program2
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_program2_option
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_vertex_program3
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_viewport_array2
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_viewport_swizzle
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NVX_conditional_render
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_gpu_multicast
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NVX_progress_fence
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NVX_gpu_memory_info
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NVX_nvenc_interop
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_shader_thread_group
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_NV_shader_thread_shuffle
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_KHR_blend_equation_advanced
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_KHR_blend_equation_advanced_coherent
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_OVR_multiview
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_OVR_multiview2
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_SGIS_generate_mipmap
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_SGIS_texture_lod
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_SGIX_depth_texture
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_SGIX_shadow
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_SUN_slice_accum
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 32768
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 16384
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 32768
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_SAMPLES: 32
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 32
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 32
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_COMPUTE_WORK_GROUP_SIZE: 0
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_COMPUTE_WORK_GROUP_COUNT: 0
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152
[2021.07.06-07.59.48:389][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
Assertion failed: bUsePreviewFeatureLevel [File:Runtime/OpenGLDrv/Public/OpenGL3.h] [Line: 759]
[2021.07.06-07.59.48:390][ 0]LogCore: Error: appError called: Assertion failed: bUsePreviewFeatureLevel [File:Runtime/OpenGLDrv/Public/OpenGL3.h] [Line: 759]
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
[2021.07.06-07.59.48:423][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2021.07.06-07.59.48:423][ 0]LogCore: Assertion failed: bUsePreviewFeatureLevel [File:Runtime/OpenGLDrv/Public/OpenGL3.h] [Line: 759]
0x00007efff518846e libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home_local/UE4/4.26.0/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
0x00007efff53d343b libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [/home_local/UE4/4.26.0/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
0x00007efff5353ad6 libUE4Editor-Core.so!AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) [/home_local/UE4/4.26.0/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:102]
0x00007efff535397b libUE4Editor-Core.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [/home_local/UE4/4.26.0/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:455]
0x00007eff5f90c400 libUE4Editor-OpenGLDrv.so!FOpenGLDynamicRHI::FOpenGLDynamicRHI() [/home_local/UE4/4.26.0/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp:1027]
0x00007eff5f90a7e2 libUE4Editor-OpenGLDrv.so!FOpenGLDynamicRHIModule::CreateRHI(ERHIFeatureLevel::Type) [/home_local/UE4/4.26.0/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp:1007]
0x00007effefa56011 libUE4Editor-RHI.so!PlatformCreateDynamicRHI() [/home_local/UE4/4.26.0/Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp:85]
0x00007effefa543c7 libUE4Editor-RHI.so!RHIInit(bool) [/home_local/UE4/4.26.0/Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:225]
0x000000000024e5a3 UE4Editor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/home_local/UE4/4.26.0/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2555]
0x00000000002454cc UE4Editor!GuardedMain(char16_t const*) [/home_local/UE4/4.26.0/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
0x00007efff5daf056 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/home_local/UE4/4.26.0/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
0x00007effec22934a libc.so.6!__libc_start_main(+0xe9)
0x000000000022e679 UE4Editor!_start()
[2021.07.06-07.59.48:457][ 0]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)