Hello!
We’re currently running a study exploring an UE 5.6.1 upgrade of our UE 5.5.4 fork. However, our workflows heavily rely on a stable USD import experience in a WP scene and we’ve previously found, and fixed, a crash issue for WorldPartitionActorDescInstance.cpp as stated in this thread: [Content removed]
With UE 5.6 the method concerned in WorldPartitionActorDescInstance.cpp, namely MarkUnload() seems to have been refactored and since I don’t know the CR of the original fix we identified I have a difficulties understanding what has happened to this function.
Can anyone provide guidance as to if our fix is still required for UE 5.6.1, and if so, how we implement it?
Thank you!
This question was created in reference to: [USD stage imported assets cause editor crash when placed in WP [Content removed]