Hi,
I’m currently working on a bottle shader with an opaque material. To render the water’s surface, I’ve been projecting a plane into the mesh, and then masking it with a signed distance field.
This solution was working great at large mesh scales, but once I returned to the original mesh’s size, the distance field stopped generating, even after increasing its resolution.
At some point, changing its resolution just makes the distance field disappear entirely.
(Mesh scaling impact on the distance field)
Does anyone have an idea on how to fix this issue, please?
Thanks in advance.