Signed distance field resolution problem

Hi,

I’m currently working on a bottle shader with an opaque material. To render the water’s surface, I’ve been projecting a plane into the mesh, and then masking it with a signed distance field.

This solution was working great at large mesh scales, but once I returned to the original mesh’s size, the distance field stopped generating, even after increasing its resolution.

At some point, changing its resolution just makes the distance field disappear entirely.


(Mesh scaling impact on the distance field)

Does anyone have an idea on how to fix this issue, please?

Thanks in advance.

Sorry for necroing this thread, but I´ve got the same problem. I built some shader to use WPO and distance field blending and it doesn´t work with objects smaller then a quarter of the default sphere.
Which is annoying as hell, because my only workaround so far is to increase the size of EVERY actor in my scene, just to be able to use that one shader…

Any update on this?
I´m pretty sure I tried every option out there, but notthing seems to change anything.