Signal 11; Project Editor Crashes 100% of the Time on Startup After Compiling Shaders

  • So, I tried the solution for changing the /Engine/ directory’s CHMOD. No good; not related to my problem.
  • Re-installed all video drivers, and carefully verified their functionality. Everything is working smoothly, just as before.
  • Tried deleting /DerivedDataCache/, waiting a half an hour for everything to recompile (35% and 45% marks), then it finally let me back into the project selection menu. I tried creating another project, again without starter content (just to be sure), and it seemed like it would just about load (shadowed box bordering an invisible window in the upper-left corner) but completely crashes.
  • Created a new project, scalable and with starter content, but still crashes.
  • Tried various new project settings (blueprint/C++, content/no content, maximum/scalable, etc.) without any noticeable difference.
  • Waited for the ~4k shaders to compile (at the project select menu), again. Once again, same error occurs, and now the editor will not startup without the same crash happening 100% of the time. It gets as far as being the Unreal Project Browser window with a light grey background filled in, then exits.

It almost feels like the solution is around the corner but it’s not working, yet.

Each time it crashes, the logs don’t seem to point to any error, nor can I seem to find a specific point in the logs in which everything goes from being okay to complete crash. It just goes through the procedures as normal, then says it’s quitting. Even when I start it from the console and monitor it closely for more verbose logs than what the files show, there still doesn’t appear to be any form of pinpointed error.

UPDATE: I have now pinpointed it down to being the signal 11 caught error.