I had an issue that led me to delete my binary and intermediate files. In solving my last problem it seems that none of my cpp files work. I’ve tried regenerating all my files, going through visual studios, rebuilding the .sin files. Im not getting any errors in visual studio and the only issues im getting in ue4 are that all my casting to cpp files auto fail.
This is what i Get when i try to build the solution:
Build started…
1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: GithubGameJam, Configuration: Development_Editor x64 ------
2>Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\Documents\Unreal Projects\GithubGameJam\GithubGameOff2022).
2>Target is up to date
2>Total execution time: 1.00 seconds
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========