Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

Ok, seems that the trigger components are set up differently for the checkpoint blueprint at least - fix seems to be to set all collision responses of the trigger component to Overlap (some/all were set to Ignore before).

(The collision test logic also seems a little different between e.g. checkpoint BP and the cover BP, FYI)

Edit: regarding the Button Panel, this may or may not be the correct fix, but in the OnComponentBeginOverlap(Trigger Box) test logic, I changed the test for component = character mesh to testing component = capsule component (and likewise for EndOverlap). Again, I have no idea if this is just a 4.18 thing or if my setup is somehow borked.

BP_Camera_change needed (I think) collision set to overlap and also the above change to the OnComponentBeginOverlap test logic (and EndOverlap etc).

BP_Vault_trigger already had the OnComponentBeginOverlap change mentioned above. I changed the collision to overlap but it didn’t seem to work yet.

Possibly other things need updating also…