Hi, I already posted on the marketplace but figured this was a better place to post updates.
I used this project for the first time in 4.18 and used your link to get the project file. I went via the ‘create new project’ option in the library.
‘Out of the box’ in 4.18 none of the key bindings were defined, and only the mouse aiming worked (and only up and down in depth shooting mode, though I haven’t yet figured out if that’s just a setting). Subsequently, I manually defined the key bindings, and they now (mostly) work. It may be that I missed an obvious trick (I just loaded the levels individually and played them directly rather than going through any game interface - not that I’ve found how to do that yet) but maybe the 4.18 build isn’t quite right.
There were also some non-game breaking compile errors (e.g. in BP-bullet) which I fixed by deleting the relevant bit.
Having played around for a while, I also find that the buttons and checkpoints aren’t triggering. The player and the objects are both set to generate overlap events, but those events don’t seem to get called. I don’t know if something changed with collisions in 4.18 (I’ve seen one thread on that already) or I just have things set up wrong for some reason.
I probably have enough working to be able to start developing my specific game, but I thought I’d flag that up in case it’s of use…
Thanks.