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Hey, pretty cool kit. Was just checking it out for the first time tonight.
Some of the actors are pretty large, would be nice to split some of the functionality up into separate actors for better compile time and just overall ease of looking at.
I know it’s tough with blueprints to organize things in general as they grow… but anyway,
I noticed something pretty quick and maybe you can help suggest the best way to fix it since you’d know your way around everything best.
When I put a cover BP on the left side of the character (while hes facing right) he takes cover but faces the far side… not toward his running path. When the cover is on the right side of his path it works as expected.
I’d like to be able to put these on either side of the player facing either way for variety and such.
Ironically the dummy mesh is facing the way I’d like in this case…(see screens below) and let me know your thoughts.
Thanks!