Hi,
I’ve tried,
-Retarget Manager (doesn’t work)
-Change bones names in Maya (like default skeleton bones names) (doesn’t work)
-I’v tried duplicate Animation Blueprint “Retarget Anim Blueprint” to my character (Result: all blueprints gives an error.)
i recorded two videos to explain the situation.
- Retarget Anim Blueprint (blueprint error)
https://www.youtube.com/watch?v=4gzGDTFQ0Vs&feature=youtu.be
2)Retarget to another skeleton (This is work) but AI will be broken
https://www.youtube.com/watch?v=QbQZERM_eks
I tried dozens of different ways, i don’t know how can i do this but it didn’t work for now.
I don’t know how to assign skeleton like your tutorial with UE4(Tropper Character). Because my character is don’t have same bones (if i change the bones name it dosn’t work.)
So, please, please tell me how can i use custom character with your system.
Thanks.