hamsterPL
(hamsterPL)
December 8, 2016, 12:45am
148
Hi ,
Firstly, where’s the best place to modify the movement behaviour so that pushing left/right also turns the character (rather than relying on aiming)? I understand that given there are no rear-facing aim animations I run the risk of odd behaviour, but the default behaviour makes it hard to do platforming due to the character not attaching to ledges unless it is facing them.
Thanks in advance.
I think fastest way would be to through “Update Normal Aiming” event in “Aiming Update Logic - Charcter” graph. Delete timer related with this event, and unpause timers “Timer - Rotate Player Right” and “Timer - Rotate Player Left” on direction input (A and D keys - Move Right and Move Left).
Hi ,
Secondly, I’d like to add off-spline ladders (i.e. the player moves in +X to grab a ladder and then detaches back onto the spline). I’ve added a new Contextual Input Type in the relevant places, but I’m keen to get your opinion on the best approach to add the ladder BP. It’s OK if character movement is quite snappy for now, as long as it’s functional. I was thinking of duplicating the ladder BP and then modifying/hacking it with a trigger volume (for the contextual action and HUD prompt) and rotated targets/helper skeletals, and just snapping the player to it and using the existing ladder up/down movement - good idea or not?
Thanks in advance.
Yes, I think it should work fine this way.