I never realised you replied to me so sorry for this late reply but the problems are no longer there. I never figured out why the Ladder was causing me issues but eventually it just kind of stopped by itself. As for the ledge climber the issue seemed to stem from the character BP as I changed the jump so that you can hold down the jump button to jump higher- and if you were still holding the jump button when entering the Ledge Climber it would mess up. I fixed that problem now so it’s all good.
I’m currently battling a new problem with the Turret AI. If anyone can help me solve this I’d be grateful. Some of my Turrets work correctly and shortly after being alarmed go back into standby mode etc, while other Turrets will stay fixed at the last location they saw the player repeatedly shooting, regardless of whether the player is even still there. What makes this confusing is that the Turrets are all copy+Pasted on my level with the exact same settings so I’m clueless as to why some act differently to others. As far as I can tell all the culprits are clamped yaw rot Turrets- although because they are all copied and pasted across the level, some are working fine! Nothing about the turrets has been edited in the Blueprints besides the addition of a new type- a custom pitch turret. All the info for this new type works nearly identically to the normal pitch turrets and shouldn’t effect the other turret types at all. So every other turret type works fine besides clamped yaw rot in some cases. Anyone have any idea why?
So far I am unable to replicate this using a completely blank project with only the sidescroller template assets. Although its hard to reproduce when your not sure how it’s happening in the first place haha.