Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

I’m glad you like my kit :slight_smile: I don’t know exacly what do you mean because I didn’t implement any auto-aim nor write it on features list :wink: Are you talking about cover system maybe? Because aiming there can be saved. Look for bool variable in player character blueprint “Cover - Blind - Save Last Aim Pitch And Yaw” for example. That’s in cover settings section. You can save last angle while player was aiming.

This works as intended. As is in features list, it’s simple checkpoint system. I can’t check and save items which are between checkpoints because I don’t know what is placed there. But I have an idea how to do this - create struct with 2 variables, vector (loation) and array variable of enemy/pick ups class to checkpoint and expose it. In editor, add there actors which are in front of that checkpoint. When player respawns, just spawn there new pick up/enemy.