Also one more issue I’ve noticed : Check points saves the location of the player only, they don’t have save the state of game objects. For instance, 1) I ran past a check point, game is saved. 2)I destroy a loot ball 3) And then I die.
When I respawn at the check point I see that the loot ball is not respawned, but rather remains destroyed…However, it should spawn fresh…since it is after the last check point.
Any suggestions?