Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

Hey ,

So far things are going well using this kit- it’s a real saver for my prototype and I haven’t even got round to using all it has to offer because theres soo much included!
I was wondering if you could explain to me how exactly the ‘Ledge climb’ and ‘ladder climb off at top’ mechanics work because in my game, they seem to work sometimes but other times they don’t work properly.
An example for the Ledge Climber not working properly in my project would be; When jumping to a ledge sometimes my character would perform the climbing animation but somehow will end up inside the other mesh (I’ve got a normal flat cube mesh with climbable ledges on either side). This would in turn cause the character to be stuck inside the cube mesh thus breaking the game as you cannot do anything but reset the game. I’ve triple checked the collisions settings incase that was the issue but found no problem. The settings for the ledge climber are correct also and my project is using the 4.12 version.
An example of the Ladder climb not working properly in my project would be; when the character reaches to the top of a ladder to climb off, sometimes he will perform the animation a second time in mid air- again the ladders seem to be positioned correctly and most of the time work flawlessly. This isn’t game breaking but it does look rather odd.

Any help you can provide or reasons as to why this is happening would be greatly appreciated. Right now I can only assume I’m doing something wrong but I can’t figure out what.

Malibu Lizard