SIDE SCROLLER DEVICE

Summary

The side scroller device is broken, the first time you apply it it works fine , so for round 1 , no issues, but as it is removed from player, it put’s the player into a freakish movement, even in flight player directions and angles are unnatural, and only by returning to the lobby and then returning to your map does it correct itself, and if you don’t leave for lobby and persist to round 2, when it’s reapplied its not working correctly. This leaves the device either only good for a single round game, or just unusable completely.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

apply side scroller device, move, remove side scroller device (all with or without an attached camera) move again, you wont go where you think you should, and if you reapply the device to player, even in side scrolling your movement is deformed.

Expected Result

players should move as set by device when attached, and move normally when removed.

Observed Result

unnatural movement after removal of side scroller device

Platform(s)

playstation 5

Island Code

3522-7369-3876 but not currently used within the island due to the issues, but I’m in the process of making a full remake and not far off finished although no publish of it yet.

Additional Notes

I have no video , but it’s easy enough to replicate, attach on game start, use a trigger for player to stand on for a removal signal, and boom your movement bug begins.

(post deleted by author)

another bug, shooting backwards

The problem isn’t the shooting direction, it is the fact the player himself will not rotate 90 degrees to face the way that your shooting , also there is a issue with the pickaxe, you can point the pickaxe up and down but it doesn’t have a hit box to actually hit the things it is swinging at.

I have set constrain movement, jump/crouch set to dedicated, ranged direction is set to full range movement, lock direction while aiming/shooting is off (although makes no difference) movement speed multiplier is 2.0 but movement while aiming/shooting is 0.0 as I need players to remain still for taking there shot. Target lock on setting is irrelevant as i’m the only player on the map so doesn’t come into play.

And another bug..

cant place builds in any direction but forward even when facing up and down to max angle

another bug pickaxe has no hitbox other than forward direction , yet swings up and down when facing so.

And this device has been released for how long ?

What I need my player to be able to do whilst registered into the sidescroller and fixed angle, face and move both left and right on a horizontal axis , and I need the full range movement setting as to be able to aim up and down and at every angle/direction in-between for both weapon and pickaxe with the pickaxe’ hitbox to move with the pickaxe angle. I need players to be able to place build pieces other than just a wall or ramp in front of them, but to be able to angle up and down to place them too, I need to be able to register players into 1 of 2 side scroller devices at a time, and them not have weird movements upon its removal to player.

You can see from my footage of “each” issue in “each” clip there is definitely issues, but you need to use the devices to see them, placing the device in a creative session and hitting start on the device does not reveal the issues, as it actually works fine then , but if you start the game and apply to player, it does not behave the same!

To add I am using 2 side scroller devices but only one is attached to any player at any given time, they are both set exactly the same except for movement speed, and there priority’s are different as to ensure no overlap if 2 devices are assigned at once.

If you think I may have set something wrong, then how should I have my devices set to achieve my desired movement?

Ok so the attaching and removing issue stems from using more than 1 device at once even with priority’s, so basically as long as you only have 1 device there is no issue when attaching and removing, but the device still has faults…

Still using the settings mentioned in the previous reply, my player can look up or down but certain hit boxes do not move also , can’t place builds above or below even looking up and down, pickaxe does swing up and down but again has no hitbox other than on a horizontal axis, even the repair tools hitbox does not move with the players direction!

The full ranged movement is what I am using , and although it has a dial movement feel, there is no dial crosshairs even though the action is almost identical to use, This should just be dial with the crosshairs and the crosshair should define the angle of hitboxes for items like builds, pickaxes and the repair tool. This would not only help fix these issues but improve the setting overall.

Just read Tim Sweeney’s post on X about bugs, so let me get this right, This issue may never get fixed because not many people still make side scroller games, because when they tried a year ago, and realized the device is bugged, and complained for a fix and was ignored (yes I even shelved this map for a year waiting on a fix check my initial publishing date) So now what? we just let side scrolling games fizzle out because people make them and play them less due to the unfixed issues?

New bugs arise because your constantly trying to push out new content before its been fully tested for compatibility, maybe make more use of beta mode for new releases so players can test them and report these bugs back sooner before they hit public games.

You might as well remove the device if your not going to fix it, even been a side scroller, up and down movements are necessary, been unable to build or break builds with pickaxe above or below player just makes it a useless device!

On further time spent investigating the full ranged movement setting , although weapons rotate fine, due to the build mode not doing so armoured walls will only place as floor pieces, cozy campfires and launch pads won’t even place at all , and pickaxes don’t rotate there hitbox when aimed up or down.

Just allowing builds mode and the pickaxe hitbox to rotate vertically should fix all these issues. This is all that is needed for this device to make it useable!

FORT-1087279 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

1 Like

So to try recap to save you having to read through every post.

MY SETTINGS USED IN SIDESCROLLER (also using with fixed angle camera)
I have set constrain movement, jump/crouch set to dedicated, ranged direction is set to full range movement, lock direction while aiming/shooting is off (although makes no difference) movement speed multiplier is 2.0 but movement while aiming/shooting is 0.0 as I need players to remain still for taking there shot. Target lock on setting is irrelevant as i’m the only player on the map so doesn’t come into play.

Now The real issues are weapons do rotate up and down and shoot perfectly fine, however been in build mode your placing of builds just simply do not rotate on that same vertical angle of up and down. builds do not rotate up or down to place

The pickaxe has an issue too, it does rotate up and down somewhat, but swings right through objects with no hitbox as to be able to hit the object. it’s like the hit box is still forward facing from the character and not rotating on a vertical angle.
pickaxe hitbox does not rotate

These both have knock on effects too , for example some items you would attach to wall like armoured wall does not attach to walls, but floor pieces only like it doesn’t understand what axis it should be being applied to , this goes for cozy campfire’s and launch pads also , these naturally only place on floor pieces, but will not place at all.

With weapons I have no issues using them vertically although a dial style crosshair would have been a nice “optional” addition.

with builds and pickaxes they are clearly not the same orientations as is with weapons, this needs to use the same axis as weapons as to allow builds above and below, and to break them above and below (when in reach).

The above are the issues directly impacting me, below is another issue that does not affect me, i’m just merely informing you what else I found.

There is another issue with using 2 devices on the same island even having different priorities’, this was what at one point prevented my character turning left and right, although still allowed to shoot both left and right whilst locked facing one way, it also caused all the movement issues at the end of the round when unattaching from player. I’m not currently having an issue with this any more since going back to just using 1 device only, but just making you aware of this.