Side Scroller Black Lighting

So if I was to create a side scroller and I wanted the lighting to be completely black on the objects close to the camera to achieve a look like this:

As you can see all the objects close to the camera appear completely black, but whenever I try to achieve this result the light bounces on them. Is there some sort of light blocking volume? Or is there another possible way to achieve this?

Thanks in Advance!

If you have a plane facing away from the camera (that has its back face culled), it could block the light for you.

What I did with my game In UDK was put a hidden box/mesh in front of the area that you want to be very dark or black. Lighting will not bounce around in there and cast a dark shadow there.