Side by Side Stereo rendering

Hello,

We are trying to output video renders of side by side stereo scenes from a fixed 170 degree view point in High Fidelity.
We would like to output these to 180 degree half spheres in three.js for viewing in mobile web based VR.

All of our scenes are put together already and we were doing some screen recording of one view point and then moving the player start to the left or right and recording the other view point… This system is not ideal and is limited by the resolution of our monitors.

Is there a simpler way to render these scenes? We have looked into istereorendering but were not able to get it working. Is there a specific workflow to get this running successfully?
Ideally we would have the whole thing rendered side by side with the wide field of view.

Thanks in advance for any tips.

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Are you trying to render it as a movie or you mean render as in display?

Thanks for the reply - We are trying to output video renders or movies. To be mapped to skyspheres in three.js for web VR. We have a development team that is building the three.js side, but have only one team member familiar with UE4, but the knowledge is limited.

I actually got it working by rendering two cameras to textures and stitched them in a post effect for a third camera. I can provide a tutorial later if you want?

i would really like a tutorial

Holp this plugin can help you: iLocalPlayer4UE4 in Code Plugins - UE Marketplace

Try this: iLocalPlayer4UE4 in Code Plugins - UE Marketplace

Check out the following documentation page as it will show you how to do this.

https://docs.unrealengine.com/latest/INT/Platforms/VR/StereoPanoramicCapture/