Showdown Rendering

Hi,

I am using Showdown piece and performing screen captures across frames (using HighResScreenshot). Even though I am fixing the camera position across frames, I see that the color of static objects in the scene are not exactly the same across time. I am talking about tiny differences, like for e.g. a pixel r channel is off by 1 on a 255 scale. As a test I am even setting some of the static mesh materials to be a solid constant color and still see deltas across time. Different capture runs at the same time give the exact same color, but across time the same object doesn’t give the exact same color. Is there some pp effect/noise or anything that’s causing it to render certain objects differently based on time?

Thanks

Post process effects are quite likely to cause this.

Any idea what are the full screen pp effects in showdown? Or how I can track them down? I am savvy with the code, but can’t say the same with the editor :frowning: