I wanted to practice Art Direction and lighting techniques inside Unreal Engine. I got the model from CgTrader to start as the base and then pulled it into Blender to set up the name order and materials for the meshes - Once that was completed I imported into Unreal Engine and creating a few materials and use the automotive material set to have a solid foundation and built onto the overall model from there. I used pathtracer for final render.
Forgive my lack of knowledge about cars but I can appreciate how pretty this one is Despite my total ignorance of fancy cars, the paint colors and head/tail lights are super cool!
Ok will get it animated - currently in the middle of getting it done- I’m running into the issue of when I play my animation in my sequencer the mesh disappears once I press play the animation plays find when i open it up in the preview editor so I’m currently struggling to figure out what’s happening I’m almost close to figure it out though