SHOWCASE: 2016 Aston Martin Vulcan (PathTracer)

I wanted to practice Art Direction and lighting techniques inside Unreal Engine. I got the model from CgTrader to start as the base and then pulled it into Blender to set up the name order and materials for the meshes - Once that was completed I imported into Unreal Engine and creating a few materials and use the automotive material set to have a solid foundation and built onto the overall model from there. I used pathtracer for final render.

IG: https://www.instagram.com/atlantacolorist
Artstation: ArtStation - Tereanio Edgar








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Hi there @FilmryStudios,

Hope you’re well and having a great week so far!

Forgive my lack of knowledge about cars but I can appreciate how pretty this one is :slight_smile: Despite my total ignorance of fancy cars, the paint colors and head/tail lights are super cool!

Thanks for sharing :smiley:

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Yo, cool. Now we want this to be animated! :wink:

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Ok will get it animated - currently in the middle of getting it done- I’m running into the issue of when I play my animation in my sequencer the mesh disappears once I press play the animation plays find when i open it up in the preview editor so I’m currently struggling to figure out what’s happening I’m almost close to figure it out though

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Hm, that’s weird… Does it relocate to another place or is it invisible?

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RIGHTTT!!! So right now it’s goin invisible I have no idea why? I have a list solutions I’m applying Ill keep posted on what I find out

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I agree entirely with @TOYSTORYLAB; I would love to see your magnificently created model of the 2016 Aston Martin Vulcan in action! :star_struck:

Fingers crossed that the disappearing act occurring with the meshes is an easy fix for you! :crossed_fingers: