Seems like this should be really simple to do. I already have a score system in place, and it is displayed in the world via UMG and a Widget blueprint. What I want for the spectator screen is simply a mirror of what the player is seeing plus the score overlayed in the corner. The problem is the only thing you can layer over the spectator screen apparently is a texture, and I can’t figure out how to turn my score UMG into a texture. All done in blueprints, BTW.
Did you ever figure this out? I’m also trying to do the exact same thing.
So for anyone else who is needing help… I used a render target texture with a scene capture on my UMG. Originally assumed it wouldn’t work, but it works fine.
You can get the render texture of a UMG widget directly and overlay it with the View+Texture mirror mode. A Scene capture is waaaaay too heavy for just doing that…
Oh okay didn’t know you could do that. I’ll try that out. Thanks!