Show player health on character controller (2D)

Hey there,

i am currently exploring the 2D Papersprite template and just need a lill’ help to
get things straight.

I want to have a flipbook component in my 2DPapercontroller which visibility is triggered with Conditions
In my case i would like to use a fish for my player and i want the players health to be shown at it’s
scales.

So for ex.:

  • player has 100% health = full of golden scales

  • player has 50% health = half
    of scales colored in red

etc.

  1. Should i use sprites / flipbooks and set the visibility to 0
    or should i use material instances?

  2. Which trigger is the best to use for this?

Target Platform = mobile