I have a particle system components, which are used for generating ground trails with scene capture component. I want to show those particles only for scene capture and not for any other actor. I know about “Owner No See” the option, but if you have multiple optionally possesseable actors (like vehicles), this won’t work, because as soon as I possess new actor, the previous actor will show those particles and I can’t own all actors, because other players/AI also can own them. Is there any way to show something only for scene capture component without involving C++ code (I know that it’s possible to add hidden actors/components in Player Controller somehow in that way, but can’t use C++ for my project)?