"show navigation" shows only one NavData

Hello, I have multiple NavData with different agent height in my level, for example, I have blue nav mesh for crouched characters and default green for standing characters. I can easily see my navmeshes in editor using Enable Drawing checkbox of nav data actor but in PIE I can see only green mesh. Is there some command which enables PIE drawing of all nav datas ? I would like to see blue navmesh in PIE too :slight_smile:


Call cyclenavdrawn console command while in PIE.



cyclenavdraw doesn’t work but cyclenavdrawn works, maybe that’s typo :slight_smile: It’s what I was looking for, thanks Mieszko :slight_smile:

a typo indeed :smiley: