Hi, I am currently working on a demonstration project to show indoor navigation with models from AEC sector.
For this I built up a navigation mesh that I would like to show while the game is running. I want to create an widget with a button that allows me to display the navigation mesh on runtime.
Is there any debug command or sth similiar that i could use? I am working with blueprints.
Best regards and thanks in advance for the support!
Nils
You can press F8 key while playing in editor
By this you will eject from the player character and navigat the world like you do in editor
then press P key to view nav mesh
And when your done you can press F8 again to posses character
Into the console:
ShowFlag.Navigation = 1
Or execute console command node with the same.
0 to close it.
No idea how to show all the navmeshes though. I have 3 for 3 different agent sizes but… yea.