The way I work around this.
Create an Debug Emitter, add a Shape Location module, populate it with a user variable for the size. (You can also use an user variable for the position, for the Offset Mode if you need the location to be specific- make sure it’s in world or local based on what you need!)
Then you can share these user variables on your user kill volume. Enable the debug emitter when you need to visualise it, but as you set value’s on your kill volume you’re debug visualiser will have the same. (You can also easily copy paste it into other niagara systems once you made it, when you need it.)