Hello Everyone, I’m creating a UI that shows settings like CPU/GPU Usage, RAM Speed, GPU Speed, and I’m wondering how to make the functions/code for that? Is it possible to do in Blueprints, or will I have to do it in c++?
Hi @AclinxRL,
This is an intriguing challenge. As far as I’m aware, and based on the Unreal Engine documentation, the engine doesn’t natively support accessing detailed system information such as CPU/GPU usage or RAM/GPU speed. To implement this functionality, you would likely need to use C++ in conjunction with third-party libraries or platform-specific APIs.
You would start by fetching the system data using C++, and then expose that data to Blueprints to be displayed in your Widget.
Hope this helps!
Yup, thanks. I should be able to use the include <windows.h> library to get all the system info that I need.
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