Hi I’m attempting to get a image to show on a sphere like this:
Now I can get it to work so that it flat against the screen (rather than curving with the sphere) by using the ScreenALigedUVs node. However I need the image to stay with the sphere idling anchored to the sphere size.
The problem I have at the moment is when I move the camera left or right the image moves with the screen. Also as I move away I would like it to stay scaled to the sphere. This is the script I have at the moment.
Does anyone know how to do this?
Thanks in advance.