Hi, I’m making a video out of unreal 4.27.2 (sort of 360°, but I need the cameras to shoot each side without deformations) and I’m rendering 4 cameras simultaneously (as I have particles and I need to be the same in each view) using the scene capture cameras and sending the texture to a plane and then render out the plane from a cinecamera. My issue is that if I apply light or fog or anything else that affects the world this will go in between, my final render camera(cinecamera) and the plane, making it impossible to get what I aim for. I tried to replace my cinecamera with another scene capture and render out from there using “show flag” to output from the render the fog and other parameters but those “show flags” are not working properly (keep seeing the fog) but if I apply the same “show flags” in the 4 capture camera I can see these working properly, but I need those option to affect only the final camera.
4 cameras set up, first one have the show flag activated.
yellow circle- 4 scene capture cameras tha renders out the the plane in a line that gets captureby the other scene capture camera
render out from the final camera- you can see in the space around the sky and the red fog, which should be invisible as i untick the fog and atmosphere from the “show flag”
a render with out fog, tho show the difference, i woud like the fog to be visible only on the capture rectangle and be disable in my render.
Anyone knows why the show flags are working only on the 4 camers and not in the render one? or a different way to do this? even if someone hase some more documentation about scene camera and show flags to reas ad i cant find much.
#4-27