Hello,
is there a way to toggle hideBoneByName in c++?
I want to toggle the visibility of a Bone.
To set a Bone invisible works by
myMesh->HideBoneByName(FName(""), EPhysBodyOp::PBO_Disable);
where myMesh is a USkeletalMeshComponent*
now i need something like:
myMesh->ShowBoneByName(FName(""), EPhysBodyOp::PBO_Disable);
But this function isnt implemented,
does anyone know a way or workaround to do it?
Thanks,