Show Bone by Name (toggle HideBoneByName)

is there a way to toggle hideBoneByName in c++?
I want to toggle the visibility of a Bone.

To set a Bone invisible works by

myMesh->HideBoneByName(FName(""), EPhysBodyOp::PBO_Disable);

where myMesh is a USkeletalMeshComponent*

now i need something like:

myMesh->ShowBoneByName(FName(""), EPhysBodyOp::PBO_Disable);

But this function isnt implemented,
does anyone know a way or workaround to do it?


Problem solved,
there is a function called UnHideBoneByName in USkinnedMeshComponent.cpp.